It is identical to Classic Mode, but with differences from said mode. As the game progresses, the announcer will alert the player how much time remains, starting at one-minute intervals, then thirty seconds, and finally at ten seconds, where a countdown can be heard.īattle Mode is exclusive to the Nintendo DS and DSiWare versions of the game. The game ends when a Bomb Gem counts down to zero, or when time runs out. In the web version, the time limit is three minutes. The gameplay is the same as in Classic Mode, but with a time limit of five minutes to amass as many points as possible. This mode is unlocked at the beginning in the Steam version.īlitz is the new name for the original Bejeweled game's timed mode. There are 13 planets to clear.īlitz is unlocked when Level 10 in Classic Mode is completed for the first time. After completing the seventh challenge, the planet's challenge turns into an Eclipse Mode, where the player is given the task to make the highest objective possible in 3 minutes (except for Stratamax and Survivor). Each planet has seven challenges that increase in difficulty. Every time a challenge is completed, the player is given stars. When at least the first challenge on a planet is completed, the next planet is unlocked.
#WHAT IS BEJEWELED TWIST PC#
In the PC and Mac versions, all the planets at the start (except Detonator) are locked.
On each planet, the player is given a specific challenge to complete. This mode is intended for beginners and for those who want a more relaxed pace of gameplay.Ĭhallenge is unlocked when the player gets to Rank 3 (Rotator).Ĭhallenge Mode is made up of several different challenges. This mode does still have Coal for extra bonuses. Zen Mode is similar to Classic Mode, but do not include Bomb, locked, or Doom gems, therefore it continues endlessly and the player can never lose. This is the only mode available in the DSiware version of the game apart from the DS-exclusive Battle Mode. The game ends when an active Bomb Gem or Doom Gem counts down to zero and the disarm spinner lands on a skull, at which point the game board and the spaceship are destroyed, and the game ends. When the bar is filled, the player is warped onward to the next level. The player attempts to match gems together, and the resulting matches contribute to a level up bar at the left of the screen. Completing the mini-challenge will award the play extra ticks, and will clear one bad gem from the screen (or when there aren't any, more ticks are awarded.) There are several different modes of gameplay available. In all modes but Challenge, there is also a bonus optional mini-challenge that the player can complete by matching the displayed gems in order. If the same is done when the bar is empty, the multiplier decreases by 1. The multiplier tick bar will be emptied if a move is made which does not line up three or more gems. Not every move has to form a line of three, but each time a line is formed during a move, a tick will add up to the multiplier bar where every time the bar is filled, the multiplier increases by 1, which multiplies the points earned by matching gems. Instead of swapping two gems, the player rotates a set of four gems clockwise.